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Crossy Road

Crossy Road

Game images by RAWG

Crossy Road

Crossy Road

Hipster Whale

iOS; Android; tvOS; Apple TV; Windows (Microsoft Store)Free-to-play (ads + optional in-app purchases)
Health Score
40
DECENT

About This Game

Crossy Road is a simple, arcade-style endless hopper where players tap or swipe to guide a character (often a chicken) across roads, rivers and rails while avoiding hazards. Runs are short and score-based, with a collection/‘gacha’ mechanic for unlocking hundreds of cosmetic characters. The game is designed for quick pick-up play but includes ads and optional purchases that parents should be aware of.

Score Breakdown

Positive Aspects

Educational Value
1/5
Creativity
2/5
Pro-Social
1/5

Risk Factors

Addictive Monetization
3/5
Time Pressure / FOMO
2/5
Social Risk
1/5
Content Intensity
1/5

Negatives

  • •Contains frequent ads and a random prize-machine gacha that can encourage repeated plays or ad-watching
  • •Optional in-app purchases for coins/character bundles
  • •Mild cartoon 'death' (hit by cars/trains) may upset very young children
  • •Data collection/ads visible in app store privacy notices.

Positives

  • •Very simple, easy-to-learn controls
  • •Short play sessions suitable for quick breaks
  • •Large, family-friendly cast of collectible characters
  • •Can be played offline (no required persistent online chat).

Gameplay Videos

Crossy Road Full Gameplay Walkthrough

GoGy Games

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Official Ratings

E
ESRB
Infrequent/Mild Cartoon or Fantasy Violence

In‑Game Purchases; Contains Ads; Leaderboards (no chat)

PEGI 3
PEGI
Very mild/cartoon violence

Age Recommendations

ℹ️Ages 3-5
Not recommended for independent play by very young children (3–5). The tap/swipe mechanics and mild on-screen 'deaths' may be distressing, and in-app purchase flows and ads should be controlled by a parent.
ℹ️Ages 6-8
Playable with parental supervision. Turn off in-app purchases or lock them behind parental controls and explain ads; short runs make it suitable for occasional play, but monitor time spent and ad exposure.
ℹ️Ages 9-12
Generally appropriate with guidance about spending and ads. Encourage using offline mode or disabling purchases, and discuss the prize-machine mechanics so kids understand the randomness.
ℹ️Ages 13-15
Appropriate. Monitor and limit ad frequency and spending if needed; the game is low-risk socially (no chat) but can be time‑sinking due to collection mechanics.
ℹ️Ages 16-18
Appropriate. Teens should be aware of microtransaction mechanics and ad interruptions but otherwise can play independently.

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