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Cut the Rope

Cut the Rope

Game images by RAWG

Cut the Rope

Cut the Rope

ZeptoLab

iOS; Android; Browser; Nintendo DSi; Nintendo 3DS; PCFree-to-play (current mobile versions) with ads, in‑app purchases and optional subscription; originally sold as paid app
Health Score
51
DECENT

About This Game

Cut the Rope is a physics-based puzzle game (originally released in 2010) where players cut ropes and use simple mechanics to deliver candy to a cute creature named Om Nom. Levels are short, progressively introduce mechanics (bubbles, air cushions, spiders) and reward precision with a three-star system — overall family-friendly but mobile versions include ads and optional purchases.

Score Breakdown

Positive Aspects

Educational Value
2/5
Creativity
3/5
Pro-Social
1/5

Risk Factors

Addictive Monetization
3/5
Time Pressure / FOMO
1/5
Social Risk
1/5
Content Intensity
1/5

Negatives

  • •Mobile versions include ads, in-app purchases and optional subscription which can encourage spending
  • •some levels may cause frustration requiring repeated attempts

Positives

  • •Simple, intuitive touch gameplay
  • •encourages problem-solving and timing
  • •short levels suitable for short play sessions

Gameplay Videos

Cut the Rope Full Gameplay Walkthrough

GoGy Games

1 of 3

Official Ratings

E (Everyone)
ESRB
No content descriptors (cartoon, non-graphic)

In-Game Purchases; Advertising (varies by platform)

PEGI 3 (estimated)
PEGI
Very mild/comic non-graphic elements

Age Recommendations

ℹ️Ages 3-5
Generally suitable with supervision — helps fine motor skills and cause-effect learning; disable ads/IAP or use an ad-free/child-specific version if possible.
ℹ️Ages 6-8
Good independent play for puzzle practice; advise parental controls or an IAP-free/paid version to prevent accidental purchases.
ℹ️Ages 9-12
Entertaining and appropriately challenging — great for logic and timing practice; watch for optional purchases and events that encourage spending.
ℹ️Ages 13-15
Low content risk; appropriate for teens. Consider discussing in-app purchase habits and turning off ads or purchases if desired.
ℹ️Ages 16-18
Appropriate for older teens and adults; content is mild and non-graphic; main considerations are monetization and time spent playing.

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