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Geometry Dash World

Geometry Dash World

Game images by RAWG

Geometry Dash World

Geometry Dash World

RobTop Games (Robert Topala)

iOS; Android; WindowsFree-to-play (contains ads; optional in-app purchases)
Health Score
40
DECENT

About This Game

A free rhythm-based platformer where players tap to jump, fly and flip a geometric icon through timed obstacle courses. World is a shorter mobile spin-off (two worlds, 10 official levels) with practice mode, daily/weekly challenges and community-created levels; gameplay is fast, repetitive and skill-focused, and the app includes ads and optional purchases.

Score Breakdown

Positive Aspects

Educational Value
0/5
Creativity
3/5
Pro-Social
2/5

Risk Factors

Addictive Monetization
3/5
Time Pressure / FOMO
2/5
Social Risk
2/5
Content Intensity
1/5

Negatives

  • •Contains ads and optional in-app purchases which may prompt spending
  • •High difficulty/frustration potential for younger players
  • •Community/online-created levels may expose players to inappropriate names/content
  • •Can encourage long or repeated play sessions (addictive restart loop).

Positives

  • •Simple one-touch controls and rhythm-based gameplay improve timing and hand-eye coordination
  • •Short levels and practice mode make progress achievable in small sessions
  • •Free-to-play entry point with recognizable music and colorful visuals
  • •Includes community levels for variety.

Gameplay Videos

Geometry Dash World - "All Levels"

Nexus [GD]

1 of 3

Official Ratings

Not Rated
ESRB
None / Not Rated

In-game purchases; Advertising; Online user-created levels

PEGI 3 (estimate)
PEGI
None

Age Recommendations

ℹ️Ages 3-5
Not recommended — content is non-graphic but the fast pace and repeated failure/frustration make it unsuitable for most children this young.
ℹ️Ages 6-8
Use with close supervision — gameplay is simple but can frustrate younger kids; watch for ads and in-app prompts and limit session length.
ℹ️Ages 9-12
Generally acceptable with parental guidance — good for building timing skills; disable purchases or supervise account, and monitor exposure to user-created levels.
ℹ️Ages 13-15
Suitable — teens can handle the challenge; discuss in-app purchases, privacy/ads and caution around online user content.
ℹ️Ages 16-18
Suitable — minimal content risks aside from ads, privacy and time-sink; players should be mindful of purchases and time management.

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