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Prodigy Math Game

Prodigy Math Game

Game images by RAWG

Prodigy Math Game

Prodigy Math Game

Prodigy Education Inc.

Browser; iOS; Android (also Amazon Fire via app/web)Free-to-play (freemium) with optional paid memberships and in-app purchases
Health Score
66
GOOD

About This Game

Prodigy is a curriculum-aligned, adaptive educational RPG for grades 1–8 that blends math (and now English) practice with a fantasy quest and turn-based battles. Children create a character, solve standards‑aligned questions to power spells in battles, collect pets and items, and teachers/parents can assign skills and track progress. The core learning content is free; optional memberships and in‑game purchases add cosmetics, pets, and convenience features.

Score Breakdown

Positive Aspects

Educational Value
5/5
Creativity
3/5
Pro-Social
3/5

Risk Factors

Addictive Monetization
4/5
Time Pressure / FOMO
1/5
Social Risk
2/5
Content Intensity
1/5

Negatives

  • •Freemium upselling and in‑app purchases can encourage spending
  • •persistent prompts to upgrade membership reported by some parents
  • •online multiplayer/social features carry mild social/competition risks

Positives

  • •Standards-aligned and adaptive math practice
  • •highly engaging for many kids
  • •free core content for schools with teacher/parent monitoring tools

Gameplay Videos

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Official Ratings

Not Rated
ESRB
Cartoon/Fantasy ViolenceEducational Content

In-Game Purchases; Users Interact (multiplayer/battles)

Not Rated (mobile stores: age-appropriate ratings vary)
PEGI
Cartoon ViolenceIn-Game Purchases

Age Recommendations

ℹ️Ages 3-5
Not recommended — content and math levels are aimed at grades 1+, and the interface/online features are not well suited for toddlers.
ℹ️Ages 6-8
Recommended with supervision — excellent for practicing grade-level math; monitor in-app purchase settings and talk about spending; use teacher accounts where possible.
ℹ️Ages 9-12
Recommended — strong educational value and motivational game loop; discuss membership purchases and online interactions; teachers can assign targeted practice.
ℹ️Ages 13-15
Acceptable — still useful for remediation and practice though older teens may find gameplay childish; be aware of subscription prompts.
ℹ️Ages 16-18
Acceptable for review use — largely elementary/middle-school content; older teens can use it for targeted skill practice but will likely outgrow the game quickly.

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