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Run 3

Run 3

Game images by RAWG

Run 3

Run 3

player_03 (Joseph Cloutier)

Web browser (HTML5); iOS (App Store - "Run!!!"); Android (Google Play - "Run")Free-to-play (browser free; mobile apps free with optional in-app purchases)
Health Score
38
MIXED

About This Game

Run 3 is a single‑player, reflex-based platformer where you guide a small alien through rotating space tunnels, jumping gaps and running on walls to avoid falling into the void. It features an Explore Mode with level progression and unlockable characters plus an Infinite Mode for high-score runs; tone is light, cartoony and non‑violent.

Score Breakdown

Positive Aspects

Educational Value
2/5
Creativity
1/5
Pro-Social
0/5

Risk Factors

Addictive Monetization
3/5
Time Pressure / FOMO
2/5
Social Risk
1/5
Content Intensity
0/5

Negatives

  • •Mobile versions include in-app purchases (power cell packs) that speed progression
  • •can encourage repeated long sessions (endless mode/high scores)
  • •some hosted web portals show ads.

Positives

  • •Simple controls and pickup-and-play loop
  • •Teaches timing, spatial reasoning and persistence
  • •Many short levels and an endless mode for practice.

Gameplay Videos

Run 3 Full Gameplay Walkthrough

GoGy Games

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Official Ratings

Not Rated
ESRB
Non-violentCartoon-style physics and mild fantasy themes (estimate)

In‑game purchases on mobile (power cell packs); leaderboards/Game Center; web portals may show ads (estimate)

3
PEGI
No real violencesuitable for young children though some levels require advanced motor skills (estimate)

Age Recommendations

ℹ️Ages 3-5
Not recommended for most children this age due to required fine motor timing and rapid reflexes; if allowed, play short supervised sessions on a trusted site without purchases.
ℹ️Ages 6-8
May be okay for children with good coordination. Supervise play initially, disable in-app purchases on devices, and prefer the browser version on an ad-free host if possible.
ℹ️Ages 9-12
Appropriate for most in this group. Encourage breaks, discuss in-app purchases and set spending limits; play is good for reaction-time and planning practice.
ℹ️Ages 13-15
Suitable. Players can enjoy deeper challenges and set personal goals (streaks, achievements); warn about microtransactions and time spent chasing high scores.
ℹ️Ages 16-18
Suitable. Teen players should be aware of optional purchases and online leaderboards but face no mature content.

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