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Sid Meier's Civilization VI

Sid Meier's Civilization VI

Game images by RAWG

Sid Meier's Civilization VI

Sid Meier's Civilization VI

Firaxis Games

Windows, macOS, Linux; PlayStation; Xbox; Nintendo Switch; iOSpremium (one-time purchase) + expansions and DLC
Health Score
67
GOOD

About This Game

Super Review

Sid Meier's Civilization VI offers a rich, turn-based strategy experience where players guide a civilization through history. It's an outstanding educational tool for systems thinking and history, rewarding long-term planning and strategic choice. However, matches can be incredibly lengthy, and the "one more turn" compulsion risks late-night play, making clear time limits essential for families.

Super Review

Parent verdict

Civilization VI is a good choice for families seeking a deep, educational strategy game, especially those with children aged 9 and up who enjoy history and complex problem-solving. Its premium business model means no pressure for ongoing purchases beyond expansions, but the significant time commitment per game is the main trade-off. Parents will find immense value in its intellectual stimulation, provided they set clear boundaries around play duration.

What players actually do

  • Players manage city development, choosing what to build, research, and produce, exercising resource management and long-term planning skills.
  • Players engage in diplomacy with AI or human opponents, negotiating treaties, declaring war, or forming alliances, which builds understanding of complex social interactions.
  • Players advance through a technology and civics tree, making choices that shape their civilization's progress from ancient times to the future, fostering an appreciation for historical development and cause-and-effect.

Where it shines

  • The game provides exceptional educational value, teaching historical concepts, geography, and strategic thinking through engaging gameplay mechanics.
  • With multiple victory conditions (Science, Culture, Domination, Religion, Diplomacy), players are encouraged to experiment with different strategies and adapt their plans, promoting flexible problem-solving.

Parent watch-outs

  • Individual play sessions, or even entire game campaigns, can extend for many hours, potentially leading to conflicts over screen time and disrupting sleep schedules.
  • The game's complexity, extensive reading requirements, and strategic depth can be overwhelming for younger players or those new to strategy games, possibly requiring significant adult guidance.

Family rules worth setting

  • Establish a firm time limit per play session or a maximum number of turns allowed, especially on school nights, to prevent the "one more turn" phenomenon.
  • Agree on specific times for playing, such as weekend afternoons, and use a timer to help manage the length of gaming sessions.

Talk about this

  • Discuss the historical figures, technologies, and cultures represented in the game: how do they relate to real-world history, and what impacts did they have?
  • Explore the decisions made during a game: what were the consequences of choosing a particular technology path or engaging in conflict versus diplomacy?

Play style

Civilization VI is a turn-based strategy game best suited for solo play or asynchronous multiplayer, meaning players don't need to be online at the same time. The pace is slow and deliberate, with players making complex decisions each turn. Difficulty is adjustable, but the strategic depth means younger players will likely need help understanding systems and optimizing choices. Sessions can be saved and resumed, but the addictive nature can make it hard to stop.

Score Breakdown

Positive Aspects

Educational Value
5/5
Creativity
3/5
Pro-Social
2/5

Risk Factors

Addictive Monetization
2/5
Time Pressure / FOMO
3/5
Social Risk
1/5
Content Intensity
1/5

Why this rating

Educational Value

5/5

Civilization VI excels in educational value, scoring a perfect 5. Players learn about historical civilizations, scientific advancements, and cultural developments, fostering a deep understanding of history and systems thinking through engaging gameplay.

Addictive Monetization

2/5

The game scores a low 2 for addictive monetization, indicating minimal risk. As a premium title with optional, clearly labeled expansions and DLC, there's no pressure for players to make repeated or surprise in-game purchases to progress or enjoy the core experience.

Creativity

3/5

Creativity receives a score of 3, reflecting the opportunities for players to design and develop their unique civilization. While not a sandbox in the traditional sense, players can creatively shape their empire's policies, city layouts, and strategic approaches to achieve various victory conditions.

Time Pressure / FOMO

3/5

Time pressure is rated a 3 due to the game's inherently lengthy matches and the compelling "one more turn" design. While there are no real-world time-limited events or FOMO mechanics, the sheer duration of a campaign can lead to extended play sessions that might be hard to interrupt.

Negatives

  • •Matches can last many hours
  • •competitive play and the classic one more turn feeling can push play late into the night.

Positives

  • •Excellent educational value in history and systems thinking
  • •many routes to victory encourage experimentation and planning.

Gameplay Videos

Sid Meier’s Civilization VI Gameplay (PC HD) [1080p60FPS]

Throneful

1 of 3

Official Ratings

E10+ (Everyone 10+)
ESRB
Drug Reference, Language, Mild Violence, Suggestive Themes

Users Interact; In-Game Purchases (DLC)

PEGI 12
PEGI
ViolenceIn-Game Purchases

Age Fit

ℹ️Ages 3-5
Not recommended; content is too complex and reading-heavy for this age.
ℹ️Ages 6-8
Viable for co-play with an engaged adult to explain mechanics and guide decisions.
ℹ️Ages 9-12
Good for strategy-oriented middle-graders who enjoy history, with parental guidance and strict time limits.
ℹ️Ages 13-15
Highly recommended for teens interested in deep strategy, history, and long-term planning.
ℹ️Ages 16-18
An excellent and rewarding long-form strategy experience for older teens and adults.

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