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Tiles Hop: EDM Rush

Tiles Hop: EDM Rush

Game images by RAWG

Tiles Hop: EDM Rush

Tiles Hop: EDM Rush

AMANOTES Pte. Ltd.

iOS; AndroidFree-to-play (ad-supported) with in-app purchases & subscriptions
Health Score
32
MIXED

About This Game

Aone-touch mobile rhythm game where players drag a bouncing ball to land on tiles in time with EDM and pop tracks. Sessions are short, score-based runs with unlockable songs, skins and leaderboards — gameplay is upbeat but driven by ads and in-app purchase prompts. Good for developing timing and hand‑eye coordination, but expect frequent ads and subscription offers.

Score Breakdown

Positive Aspects

Educational Value
0/5
Creativity
2/5
Pro-Social
1/5

Risk Factors

Addictive Monetization
4/5
Time Pressure / FOMO
2/5
Social Risk
1/5
Content Intensity
1/5

Negatives

  • •Frequent advertising and aggressive subscription/in-app purchase prompts
  • •Some songs are covers or edited versions, not originals
  • •Occasional bugs/glitches reported
  • •Online leaderboards and social links may require account connectivity

Positives

  • •Simple, easy-to-learn rhythm gameplay
  • •Very large music library and song variety
  • •Short play sessions suitable for quick play
  • •Helps timing and hand-eye coordination

Gameplay Videos

Minions vs Paw Patrol vs Mario vs Sonic Prime in Tiles Hop EDM Rush🎶

Tiles Step

1 of 3

Official Ratings

Not Rated
ESRB
Infrequent/Mild Cartoon or Fantasy Violence (store listing)

In‑Game Purchases; Advertising; Online Leaderboards; Social/Account Connectivity

PEGI 12
PEGI
In‑Game PurchasesOnline Interactivity (often listed as PEGI 12 on distribution sites)

Age Recommendations

ℹ️Ages 3-5
Not recommended for independent play — motor skills and attention demands are high and the app includes frequent ads and in-app purchase prompts; supervise closely if allowed.
ℹ️Ages 6-8
Playable with supervision. Disable in-app purchases or use parental controls; be prepared to manage ads and explain subscription offers to children.
ℹ️Ages 9-12
Generally appropriate with guidance. Good for practicing rhythm and coordination but set spending limits, turn off purchases, and monitor ad exposure and social features.
ℹ️Ages 13-15
Appropriate for teens. Watch for aggressive monetization (subscriptions, gated song packs) and discuss safe purchasing and privacy settings.
ℹ️Ages 16-18
Suitable for older teens and adults. Be aware of subscription offers, in-app purchases and advertising; use account/payment controls if needed.

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