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My Talking Tom 2

My Talking Tom 2

Game images by RAWG

My Talking Tom 2

My Talking Tom 2

Outfit7 Limited. citeturn1search3

iOS; Android; Amazon Appstore. citeturn1search3Free-to-play (ad-supported) with in‑app purchases and optional paid bundles/subscriptions.
Health Score
39
MIXED

About This Game

Super Review

My Talking Tom 2 is a virtual pet game where children care for a cat character, engaging in feeding, bathing, and mini-games. While younger players may enjoy the simple caretaking and customization, the app features frequent ads and many prompts for in-app purchases, making it a mixed experience that requires active parental supervision to manage screen time and spending.

Super Review

Parent verdict

This virtual pet app can be an engaging distraction for younger children who enjoy simple caretaking and collecting virtual items. However, the experience is significantly hampered by persistent advertising and numerous opportunities to spend real money on in-app purchases, reflected in its Mixed health score of 39. While the core gameplay is harmless, parents must be vigilant about setting strict controls for purchases and discussing digital advertising to ensure a positive experience.

What players actually do

  • Players feed, bathe, and put their Talking Tom character to bed, mimicking basic caretaking tasks.
  • Players dress and customize their Talking Tom with various outfits and accessories, exercising creative expression.
  • Players play short mini-games within the app, which reward in-game currency for further customization or care items.

Where it shines

  • The game offers a familiar and comforting virtual-pet loop, which younger children often find simple to understand and engaging.
  • A wide range of customization options for Tom and his home, alongside numerous mini-games, provides varied activities that keep play fresh for short sessions.

Parent watch-outs

  • The game is heavily ad-supported, with frequent video ads interrupting gameplay and encouraging additional app downloads or purchases.
  • There are numerous in-app purchase prompts for virtual currency, item bundles, or subscriptions, which can easily lead to unintended spending.
  • The app includes toilet and bathroom humor, as well as mild gross-out elements, which may be unappealing or inappropriate for some families.

Family rules worth setting

  • Disable all in-app purchases on your device before allowing play to prevent unauthorized spending.
  • Set a clear time limit for each play session to manage exposure to ads and prevent excessive screen time.

Talk about this

  • Discuss what ads are, why they appear, and how they try to convince us to buy things, especially in free-to-play games.
  • Talk about the value of real money versus virtual currency and why it's important to only spend earned in-game currency.

Play style

My Talking Tom 2 is designed for short, casual play sessions, allowing children to drop in and out of activities easily. The difficulty is very low, focusing on simple taps and swipes, making it accessible to young children. It's primarily a solo experience, though children might share their customized Tom with friends. Parents may need to help navigate menus and manage ad interruptions.

Score Breakdown

Positive Aspects

Educational Value
1/5
Creativity
2/5
Pro-Social
1/5

Risk Factors

Addictive Monetization
4/5
Time Pressure / FOMO
1/5
Social Risk
1/5
Content Intensity
1/5

Why this rating

Educational Value

1/5

My Talking Tom 2 offers minimal educational value, scoring a 1. While it involves basic caretaking, the activities are too simplistic to foster significant learning or developmental skills beyond rudimentary interaction.

Addictive Monetization

4/5

The game scores a 4 for Addictive Monetization due to its aggressive business model. It features frequent, often intrusive, advertising and constant prompts for in-app purchases of virtual currency or bundles, which can be difficult for children to resist.

Negatives

  • •Frequent and sometimes intrusive advertising and many prompts to buy virtual currency or bundles
  • •privacy/data‑tracking and targeted advertising reported
  • •toilet/bathroom humor and mild gross-out scenes may bother some parents.

Positives

  • •Simple, familiar virtual‑pet loop that younger kids find engaging
  • •lots of customization and mini‑games for creative play
  • •freely available on major mobile stores.

Gameplay Videos

My Talking Tom 2 - Full Screen - Lunar New Year (iOS, Android Gameplay #794)

TraiNghiemGame

1 of 3

Official Ratings

E (Estimated) — store age ratings list as suitable for young children (App Store 4+). citeturn1search3turn3search6
ESRB
Cartoon/comic mischiefBathroom humorIn‑game purchasesAdvertising. citeturn2search3turn1search3

In‑Game Purchases; Advertising; Data tracking/personalization. citeturn1search3turn0search4

PEGI 3 (regional store listings). citeturn4search0
PEGI
Non‑graphic cartoon mischiefIn‑app purchases/ads. citeturn4search0

Age Fit

ℹ️Ages 3-5
Not recommended unsupervised. The content is visually childlike but the app contains frequent ads and purchase prompts — play only with strict parental controls (disable purchases, use device controls).
ℹ️Ages 6-8
Playable with close supervision. The simple pet care is appealing, but frequent ads and purchase prompts necessitate active parental involvement, including disabling in-app purchases and managing screen time.
ℹ️Ages 9-12
Generally acceptable with guidance. Children in this age range can manage the basic gameplay, but parents should discuss spending limits, privacy settings, and the nature of in-game advertising.
ℹ️Ages 13-15
Age-appropriate for casual entertainment. Teens can engage with the app without constant supervision, though discussions about microtransactions, data sharing for personalization, and responsible time management are still relevant.
ℹ️Ages 16-18
Appropriate for older teens as a casual diversion. Advise caution regarding the potential for microtransactions and awareness of data collection practices, even for brief play.

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